MMORPG
 


WoW Guide on how to play your Class

by Paul E. Web

     



Some people cannot play their class well, if you do need help playing your class many guides can be found below.

Each class has their own roles in groups along with their own strengths and weaknesses when soloing, the guides below can either help you develop or improve these things about you. Remember if you are weak, so is your group.

Each class plays their own role in a group the warrior holds the monster so it doesn't attack the group, while the priest heals the warrior to keep him from being killed.

The DPS will help kill the monster(s) so that they cannot do anymore damage to the group which means less work for the priest. If each person is not doing their job the group will die. The class following their "role" can be found below.

Tank

The warrior has the most armor in the game, and can reduce the damage taken to the overall party. To explain this better here is an example. The Monster does a hit that is worth 500 damage, the tank takes the hit, due to his high armor he reduces the blow to 300 damage. The healer heals the tank and battle continues as normal. Now say that a leather or cloth wearer takes the hit instead of the tank and takes 400 damage due to low armor. The healer must now compensate for that extra 100 damage with his/her heal using up more mana than if the tank had taken the hit.

DPS

DPS's job is to bring down the monster as quickly as possible, because a dead monster is not doing damaged while a weakened monster is still and very capable of killing another party member. Although DPS can do very larger amounts of damage in small amounts of time, they cannot take the damage like a tank, so if they do too much damage at once the monster will turn on them and begin to kill them.

Healer

The healer' s job is to keep the party alive as long as possible, the healer converts mana, a regenerative source to health a not so regenerative source. Although mana is not infinite it helps prolong the imminent death long enough to be able to kill the monster.

 

Having each of these, or more depending on your group will lead to a successful party who will down any monster foolish enough to engage them.