A Rogue Guide
by Paul E. Web
Cunning, deceptive, secretive and deadly: Rogue. An deadly killer that can devastate single targets in seconds. In this guide, you will
become educated on the many aspects of playing a Rogue, their talent trees, and their unique play style.
Rogues are damage-dealers, and that is their group role. You are in a group solely to take down single mobs and provide some limited crowd
control (as well as pick locked chests and boxes).
Rogues have the fastest (and arguably the most exciting) combat pace the game has to offer. Rogues attack the fastest because they dual
wielded and always use fast-swinging weapons (1-handed swords and maces and daggers). Rogues have to be versatile, patient and smart.
Basic Rogue Information
Allowed races: Human, Dwarf, Gnome, Night Elf, Orc, Troll, Undead
Standard Bars: Health/Energy
Equipment: Cloth, Leather
Weapons: Daggers, Thrown, Bows, Crossbows, Guns, 1-handed Swords, 1-Handed Maces and Fist Weapons
Strengths
- Stealth allows Rogues to sneak around undetected
- Great Lock Picking and poison abilities (without the use of tradeskills)
- Great DPS and solo capabilities.
Weaknesses
- Can only wear Cloth and Leather Armor
- Are only allowed to use 1-handed weapons, daggers or fist weapons
- Certain abilities require a dagger in the main-hand, sometimes forcing you to use the weaker dagger as opposed to a sword etc, in order
to make certain abilities effective (Backstab, Ambush)
Combo Points
Blizzard has incorporated a very unique system to their version of the Rogue class. Fighting as a Rogue requires you to build up combo
points on your target. A single target can have up to 5 combo points on it, no more. Rogues have a variety of finishing moves that vary
in effectiveness depending on the number of combo points you've accumulated on the target. For example, the most common finishing move is
‘Eviscerate’, a powerful finishing move that deals more damage with each combo point. Eviscerate can be a waste to use if you only have 1 or 2
combo points on your target, but can be quite devastating with 4-5 combo points. There are many skills that give combo points to your target, as
well as certain talents that can tack on additional combo points to your abilities. - Blizzard
Energy
Rogues have a special bar that they draw power from to use their abilities called energy. Rogues have 100 energy which does not
change (unless they get a talent that increases their energy capacity by 10, but is hard to obtain), moves energy cost does not
change from rank to rank unless reduced through talents. At standard, your energy rests at full (100) and regenerates both in and out of
combat. Rogues can also use ‘Thistle Tea’, a drink that restores 100 energy instantly. The recipe to create Thistle Tea is obtained through a
low-level Rogue quest, and requires Swiftthistle (an herb) and Refreshing Spring Water (drop or vendor) to make. You'll need herbalism to collect
the herb and cooking (level 80) to make the tea.
Stealth
Another unique ability to rogues (mirrored by a Druid’s cat form) is Stealth. When a Rogue enters Stealth it
allows him/her to sneak around without being seen. This does not mean you are "invisible" depending on the situation the enemy has many
ways to pull you back into the world of the visible, do not become overconfident. Many Rogue abilities require you to be in
stealth, and sometimes behind the target. When in stealth, your movement speed is cut down to about 75% (which can be brought back up a
bit by talents and higher levels). If you are much higher level then the enemies around you, you have a smaller radius to be discovered, but
if the enemies are higher level, then it becomes tougher to stealth around them as they will detect you quickly.
Stealth is great for sneaking by mobs without aggroing them. A Rogue can stealth up to 2 monsters, sap one of them (Sap is a crowd control
ability only available in stealth) and proceed to fight the other. This way, the Rogue becomes an effective soloer against humanoid monsters and
can continually handle groups of 2 and only fight them 1 at a time. You'll also find many a Rogue stealth past the minions to get to the big boss
without fighting along the way. A good Rogue will of course pick any humanoids' pockets on the way.
Lock Picking
Rogues have been given the class-unique ability to be able to pick locks. In the World of Warcraft, locked doors, chests and
lock-boxes are abundant. Blacksmiths can create destructible keys that open locks, engineers can make explosives, but Rogues are the only
class that can pick as many locks as he/she wants without penalties.
Locked things, such as chests and lock-boxes, have a skill level associated with opening them, just like mining has a skill level associated with
the different type of ores. With the new content patch, Blizzard has added new ‘lockers’ stationed at different points in the world that can help
Rogues practice their skill in Lock Picking. In addition, some Rogue quests will require you to pick a lock or level up your Lock Picking
skill.
Forgetting to up your lockpicking really messes you up in the end, but there are usually rogues who will open lockboxes for free in most major
cities.
Attributes
Every class has five attributes that determine their. Each attribute helps each class differently. Let’s look at how each of these stats affects
Rogues:
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Agility: Agility, you need this the thing that you want the most. It increases your chance to crit dodge and
damage.
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Stamina: Increases Health points. Considered the #2 attribute, Stamina is important for Rogues. Because Rogues can only wear
leather or cloth, their armor is quite weak and they need to get as many hitpoints as they can. A Rogue with a lot of hitpoints
can dish out the damage quickly while being able to take a bit of damage themselves.
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Strength: Strength is considered the #3 attribute for Rogues. It increases your DPS, but does not give you
higher rate to perform a critical hit. Since Rogues can’t use shields, the blocking bonus is of little use.
Spirit: Spirit is the #4 attribute. It is slightly more useful than intellect, but all the same it
does not aid Rogues much. It increases hit-point regeneration, but since your hit-points stop regenerating during battle; spirit
only kicks in when you are not at full health but also out of combat. Try to stay away from getting spirit equipment, as Agility
and Stamina are much more influential for a Rogue.
Intellect: is the #5 attribute, and is of practically no use to a Rogue. The only bonus it gives is a faster
weapon skill increase (meaning if you are starting a new weapon type that is at low skill, higher intellect will help the skill
rise faster). This bonus is almost non-existent, and intellect should never be sought after in equipment or enchantments for
Rogues.
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